home *** CD-ROM | disk | FTP | other *** search
- /* glxpixmap.c */
-
-
- /*
- * A demonstration of using the GLXPixmap functions. This program is in
- * the public domain.
- *
- * Brian Paul
- */
-
-
- #include <GL/gl.h>
- #include <GL/glx.h>
- #include <stdio.h>
- #include <stdlib.h>
-
-
-
- static GLXContext ctx;
- static XVisualInfo *visinfo;
- static GC gc;
-
-
-
- static Window make_rgb_window( Display *dpy,
- unsigned int width, unsigned int height )
- {
- int attrib[] = { GLX_RGBA,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- None };
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
-
- scrnum = DefaultScreen( dpy );
- root = RootWindow( dpy, scrnum );
-
- visinfo = glXChooseVisual( dpy, scrnum, attrib );
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered visual\n");
- exit(1);
- }
-
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- /* TODO: share root colormap if possible */
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask;
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
-
- win = XCreateWindow( dpy, root, 0, 0, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
-
- /* make an X GC so we can do XCopyArea later */
- gc = XCreateGC( dpy, win, 0, NULL );
-
- ctx = glXCreateContext( dpy, visinfo, NULL, True );
-
- return win;
- }
-
-
- static GLXPixmap make_pixmap( Display *dpy, Window win,
- unsigned int width, unsigned int height )
- {
- Pixmap pm;
- GLXPixmap glxpm;
- XWindowAttributes attr;
-
- pm = XCreatePixmap( dpy, win, width, height, visinfo->depth );
- XGetWindowAttributes( dpy, win, &attr );
-
- /*
- * IMPORTANT:
- * Use the glXCreateGLXPixmapMESA funtion when using Mesa because
- * Mesa needs to know the colormap associated with a pixmap in order
- * to render correctly. This is because Mesa allows RGB rendering
- * into any kind of visual, not just TrueColor or DirectColor.
- */
- #ifdef GLX_MESA_pixmap_colormap
- glxpm = glXCreateGLXPixmapMESA( dpy, visinfo, pm, attr.colormap );
- #else
- /* This will work with Mesa too if the visual is TrueColor or DirectColor */
- glxpm = glXCreateGLXPixmap( dpy, visinfo, pm );
- #endif
-
- return glxpm;
- }
-
-
-
- static void event_loop( Display *dpy, GLXPixmap pm )
- {
- XEvent event;
-
- while (1) {
- XNextEvent( dpy, &event );
-
- switch (event.type) {
- case Expose:
- printf("Redraw\n");
- /* copy the image from GLXPixmap to window */
- XCopyArea( dpy, pm, event.xany.window, /* src, dest */
- gc, 0, 0, 300, 300, /* gc, src pos, size */
- 0, 0 ); /* dest pos */
- break;
- case ConfigureNotify:
- /* nothing */
- break;
- }
- }
- }
-
-
-
- int main( int argc, char *argv[] )
- {
- Display *dpy;
- Window win;
- GLXPixmap pm;
-
- dpy = XOpenDisplay(NULL);
-
- win = make_rgb_window( dpy, 300, 300 );
- pm = make_pixmap( dpy, win, 300, 300 );
-
- #ifdef JUNK
- glXMakeCurrent( dpy, win, ctx ); /*to make sure ctx is properly initialized*/
- #endif
-
- glXMakeCurrent( dpy, pm, ctx );
-
- /* Render an image into the pixmap */
- glShadeModel( GL_FLAT );
- glClearColor( 0.5, 0.5, 0.5, 1.0 );
- glClear( GL_COLOR_BUFFER_BIT );
- glViewport( 0, 0, 300, 300 );
- glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
- glColor3f( 0.0, 1.0, 1.0 );
- glRectf( -0.75, -0.75, 0.75, 0.75 );
- glFlush();
-
- /* when a redraw is needed we'll just copy the pixmap image to the window */
-
- XMapWindow( dpy, win );
-
- event_loop( dpy, pm );
- return 0;
- }
-